My playable character for EALOND, medieval siege survival RPG. ealond website He has interchangeable armour pieces. This would be a mixture of crude padded armour and some cloth protection Pipeline is in Blender (v3.5.1): sculpting, concept, modelling, retopo, hair cards, rigging, staging and render (eevee) except for texturing done in Substance Painter. creases on clothes and mid level detail is sculpted with mutiresolution modifier of 4 levels to bake onto normal maps NB: Belts
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