By A Mystery Man Writer
Hello, I have an issue with shadows on movable meshes with the option “Cast Shadow” disabled. I’ve set up the following scene: The ground and wall are static meshes, while the white wall box on the left is a movable mesh. I’ve been changing the mobility and Cast Shadow settings in the static mesh actors (the 12 white boxes in image). My issue is that I want to have a movable mesh and disable cast shadow on it, but I still want the mesh to receive shadows from static meshes. Is this possible
Lighting for mobile games with Unity, Android game development
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opengraph.githubassets.com/3022ac2c99479b52a68d2e2
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